AllArticleClassroom ExperienceEdchangeInfographicInterviewPractical resourcesProjectsReportSuccess StoryVideo Get inspired from our community of educators Mobile learning Classroom Experience Learning Maths with Matlapp Mathematics curricular contents (geometry, algebra, operations and patterns) are taught through physical and digital games with school mobile devices, enabling students to advance in the game from their homes and to play with both classmates and family through a personal ID. By Nicolás Pino Salazar Media Literacy Article Changing Education Together at MWC: highlights and keynotes Media Literacy Article mSchools takes Media Education to MWC Barcelona 2023 Digital Inclusion Interview Francisco Chamorro: “Espacio Maker promotes different digital skills” By Francisco Chamorro Coding Interview Patricia Escauriza: “Programming helps develop both hard and soft skills” By Patricia Escauriza Mobile learning Interview Juan Carvajal Fernandez: “We have to teach to learn from the error” By Juan Carvajal Fernandez Coding Interview Laura Mares: “It is important that kids really know how to program in a world surrounded by programs” By Laura Mares Computational thinking Article Three levels of computational thinking for the classroom By Rodney Rojas Media Literacy Classroom Experience Get (mis)informed: a proposal to manage information This experience aims at providing students with the necessary strategies and tools to manage the avalanche of information they face every day. For this purpose, a new “class” called “Get (mis)informed” was created using material from their TikToks. By Montse Jiménez Vila and Elisabet Avellí Pages: 12345678910Load more Most viewed writeups Artificial Intelligence Article Ten Issues about Artificial Intelligence and Education Media Literacy Article Educating for critical thinking in social media Social-Emotional Learning Report Google Tools to improve how you engage with digital technologies STEAM Projects The mSchools Challenge STEAM Classroom Experience Augmented reality, Chroma key, and virtual reality Media Literacy Classroom Experience Fake News workshops among peers Design Thinking Classroom Experience UBUNTU: how to integrate a Design for Change project in the curriculum Game based learning Classroom Experience Opposites Memory Game Championship Media Literacy Classroom Experience How to select information sources and avoid fake news Media Literacy Infographic Cognitive biases, why do we swallow the misinformation bait?