AllArticleClassroom ExperienceEdchangeInfographicInterviewPractical resourcesProjectsReportSuccess StoryVideo Get inspired from our community of educators STEAM Classroom Experience Augmented reality, Chroma key, and virtual reality Students did research on the seven systems of the human body through Augmented and Virtual Reality. These are easy-to-use, very versatile, complementary, and distinguishing tools. Children were immersed in an interactive, experiential, and practical learning, as they enhanced their commitment and interest on the school subject. By Mireia Portero Media Literacy Classroom Experience Heritage editing competition in Wikipedia In this competition, Secondary School students are guided by their teachers to raise awareness about their local heritage through research and dissemination of heritage contents in Wikipedia and social media. By Rocío Aravena Villarroel Game based learning Classroom Experience Opposites Memory Game Championship If you are a teacher, it is very likely that you have used a card match game with your students. A memory game is a common resource. Now, can we go a step further? Can we maximize the teaching and learning experience? By Christian Negre i Walczak Game-based Learning Classroom Experience A gamification experience for initial teacher training. A gamer has been abducted by the Digital Globalizing Union (DGU). She can only be saved by the Special Protection Forces (SPF), a group of scientists with a high degree of knowledge in video games. But they have lost their memory and will have to recover it soon in order to save the gamer. By Pere Cornellà Canals Design Thinking Video Visualization and realization: practical solutions for the classroom Sustainability Classroom Experience From bay to bay From Bay to Bay is a project that integrates learnings from different areas and proposes a georeferenced itinerary around several beaches of the Costa Brava. Students create content on biodiversity, sustainability, and cultural and popular heritage. The journey proposes an itinerary that is open to the general public. By Montse Jiménez Vila Sustainability Classroom Experience Agriculture, tourism, and energies for a sustainable and clean future 4° year students of ESO will study the change of various enterprises and/or individuals from Terra Alta towards a more environmentally sustainable and respectful production and consumption: ecological wine production, manufacturing of natural cosmetics... By Tere Melich Borràs and Teresa Castelló Bou Game based learning Practical resources Toolkit with resources for gamification in the classroom Media Literacy Article Educating for critical thinking in social media By Nereida Carrillo Pages: 12345678910Load more Most viewed writeups Artificial Intelligence Article Ten Issues about Artificial Intelligence and Education Media Literacy Article Educating for critical thinking in social media Social-Emotional Learning Report Google Tools to improve how you engage with digital technologies STEAM Projects The mSchools Challenge STEAM Classroom Experience Augmented reality, Chroma key, and virtual reality Media Literacy Classroom Experience Fake News workshops among peers Design Thinking Classroom Experience UBUNTU: how to integrate a Design for Change project in the curriculum Game based learning Classroom Experience Opposites Memory Game Championship Media Literacy Classroom Experience How to select information sources and avoid fake news Media Literacy Infographic Cognitive biases, why do we swallow the misinformation bait?