Get inspired from our community of educators Digital Inclusion Article Elisa Cristi: “As teachers we open opportunities” By Elisa Cristi Robotics Classroom Experience Cre Ar – Educational Robotics In this project, senior secondary students taught fifth and sixth grade primary students from the same school how to use ARDUINO free software and hardware and block programming with EDUCABOT software. By Carlos Miguel Gimenez STEAM Projects The mSchools Challenge STEAM Edchange Infographic Why STEAM? by Digna Couse (UAB) Hybrid Education Report Design of diversified teaching proposals with technologies By Mariana Ferrarelli Digital Transformation Infographic Interview Mariana Ferrarelli: “Data literacy is an actual eye-opener” Digital Transformation Classroom Experience The trial of the Smartphone This experience was part of the first partial exam in the ICT class. Students divided in groups played the roles of lawyers, attorneys, jurors, witnesses, and public/communicators. The goal was to build a critical view free from the technophobic, technophilic or neutral logic, as well as a framework to analyze the tools we use on a daily basis (the smartphone, technology). By Francisco Albarello Educational transformation Interview How to incorporate educational technology from scratch? Game-based Learning Classroom Experience Project: Flag Memorial in Minetest / Minecraft Using construction open-world video games -like Minecraft/Minetest- in education brings youth culture and school culture together and generates an ideal setting where students learn by building, making use of all their prior knowledge. In this experience, teachers become mediators of learning. By Carlos Javier Di Salvo Pages: 12345678910Load more Most viewed writeups Artificial Intelligence Article Ten Issues about Artificial Intelligence and Education Media Literacy Article Educating for critical thinking in social media Social-Emotional Learning Report Google Tools to improve how you engage with digital technologies STEAM Classroom Experience Augmented reality, Chroma key, and virtual reality STEAM Projects The mSchools Challenge Media Literacy Classroom Experience Fake News workshops among peers Robotics Classroom Experience Robotics and digital citizenship Robotics Classroom Experience Cre Ar – Educational Robotics Coding Classroom Experience Programming for inclusion through the UDL principles (Universal design for learning) Game based learning Classroom Experience Opposites Memory Game Championship