AllArticleClassroom ExperienceEdchangeInfographicInterviewPractical resourcesProjectsReportSuccess StoryVideo Get inspired from our community of educators Computational thinking Classroom Experience Introduction to robotics in kindergarten Using the game Travelers to introduce the basics of robotics in kindergarten. By María Eugenia Díaz Digital Inclusion Infographic Digital inclusion for an inclusive education By Paula Barrera Londoño Computational thinking Classroom Experience How to start with robotics projects? In order to start with robotics projects it is crucial to introduce computational thinking. This required the design of different stages that can help grade the difficulty of the topic to eventually program a robot in groups. This experience is the beginning of computational thinking with gamified activities. By Analía Nuñez Digital Inclusion Article STEAM in vulnerability contexts By Anel Cruz Castillo Artificial Intelligence Infographic Trying to imagine (educational practice) life after ChatGPT By Juliana Raffaghelli Citizen science Article The plurality of citizen science By Andres Lombana-Bermudez Mobile learning Classroom Experience Learning through play using simulation platforms By using the PhEt platform for simulation of motion with mobile devices, students explored, learned, played, and incorporated knowledge of Physics. By Jesus Eduardo Villamizar Rincón Coding Interview Micro:bit Project Books By mSchools Chat GPT Interview Pablo Bongiovanni: “The most important thing with the AI is knowing what to ask” Pages: 12345678910Load more Most viewed writeups STEAM Projects The mSchools Challenge STEAM Classroom Experience Augmented reality, Chroma key, and virtual reality Media Literacy Classroom Experience Fake News workshops among peers Design Thinking Classroom Experience UBUNTU: how to integrate a Design for Change project in the curriculum Media Literacy Classroom Experience How to select information sources and avoid fake news Design Thinking Video Design thinking: three different ways of designing learning experiences Game based learning Classroom Experience Opposites Memory Game Championship Media Literacy Infographic Cognitive biases, why do we swallow the misinformation bait? Media Literacy Practical resources How to verify real news in a few steps? A Guide with essential advice Design Thinking Practical resources Design thinking for educators: a practical guide