AllArticleClassroom ExperienceEdchangeInfographicInterviewPractical resourcesProjectsReportSuccess StoryVideo Get inspired from our community of educators Media Literacy Video Sonia Livingstone and the use of digital technologies Media Literacy Video Covid 19: re-thinking learning and teaching Social-Emotional Learning Interview Eva Bach: “Without emotional health, there is no health, wellbeing or academic performance”. By Eva Bach Cobacho Social-Emotional Learning Article With whom we learn in the digital world By Jordi Jubany i Vila Design Thinking Article EDhack – Design Thinking in a vibrant and memorable learning environment By Pep Marés Media Literacy Article Jose Puig I Cadalfach Institute: “Our students weren’t aware of the dangers behind misinformation” By Lorena Anido Design Thinking Classroom Experience UBUNTU: how to integrate a Design for Change project in the curriculum UBUNTU’s aim is sustainability. By analyzing our consumption and production system’s impact on the environment, the students design and put into practice concrete actions to make our daily life more sustainable and to create a movement of change and awareness in their reality. By Eva Cazalla Sobrín Hybrid Education Article Learning in times of COVID-19: Reflections by Manel Trenchs, a high school teacher By Manel Trenchs Media Literacy Classroom Experience Fake News workshops among peers Using a didactic guide and digital tools, students conducted research on the phenomenon of Fake News, and then they collaboratively developed some disinformation workshops that were later used to give all the other students of the school a training on the subject. By Lorena Anido Pages: 12345678910Load more Most viewed writeups STEAM Projects The mSchools Challenge STEAM Classroom Experience Augmented reality, Chroma key, and virtual reality Media Literacy Article Educating for critical thinking in social media Artificial Intelligence Article Ten Issues about Artificial Intelligence and Education Social-Emotional Learning Report Google Tools to improve how you engage with digital technologies Media Literacy Classroom Experience Fake News workshops among peers Design Thinking Classroom Experience UBUNTU: how to integrate a Design for Change project in the curriculum Media Literacy Classroom Experience How to select information sources and avoid fake news Game based learning Classroom Experience Opposites Memory Game Championship Media Literacy Infographic Cognitive biases, why do we swallow the misinformation bait?