AllArticleClassroom ExperienceEdchangeInfographicInterviewPractical resourcesProjectsReportSuccess StoryVideo Get inspired from our community of educators Classroom Experience Podcasts saludables EN Using the game Travelers to introduce the basics of robotics in kindergarten. Artificial Intelligence Article Reimagining digital transformations By Andres Lombana-Bermudez Artificial Intelligence Article Ten Issues about Artificial Intelligence and Education By Diego Fernando Barragán Giraldo Computational thinking Classroom Experience Introduction to robotics in kindergarten Using the game Travelers to introduce the basics of robotics in kindergarten. By María Eugenia Díaz Digital Inclusion Infographic Digital inclusion for an inclusive education By Paula Barrera Londoño Computational thinking Classroom Experience How to start with robotics projects? In order to start with robotics projects it is crucial to introduce computational thinking. This required the design of different stages that can help grade the difficulty of the topic to eventually program a robot in groups. This experience is the beginning of computational thinking with gamified activities. By Analía Nuñez Digital Inclusion Article STEAM in vulnerability contexts By Anel Cruz Castillo Artificial Intelligence Infographic Trying to imagine (educational practice) life after ChatGPT By Juliana Raffaghelli Citizen science Article The plurality of citizen science By Andres Lombana-Bermudez Pages: 12345678910Load more Most viewed writeups Artificial Intelligence Article Ten Issues about Artificial Intelligence and Education Media Literacy Article Educating for critical thinking in social media Social-Emotional Learning Report Google Tools to improve how you engage with digital technologies STEAM Projects The mSchools Challenge STEAM Classroom Experience Augmented reality, Chroma key, and virtual reality Media Literacy Classroom Experience Fake News workshops among peers Design Thinking Classroom Experience UBUNTU: how to integrate a Design for Change project in the curriculum Game based learning Classroom Experience Opposites Memory Game Championship Media Literacy Classroom Experience How to select information sources and avoid fake news Media Literacy Infographic Cognitive biases, why do we swallow the misinformation bait?