Diego Craig has a Master in Educational Technology and has been working for several years to understand the implementation of artificial intelligence in the classroom. He wrote the book Computers that learn, a guide especially written for teachers, with 20 slides to read in 10 minutes about how to put AI into practice.
Gamification is a learning technique that transfers game elements, mechanics, and dynamics to the educational environment, aiming to increase motivation and achieve significant learning in students.
In Tic Tac, a digital book by Luis Dávila, you can find different proposals for gamification, easy-to-use platforms offering both free and paid resources to collaborate in daily activities and interventions.
On page 32 you can access a toolkit; information on how to choose the best programs for the interventions; accessible information and strategies on how to carry out personalized learning and technology integration.
All this and more can be found in this compilation of easy-to-access and well-organized platforms, websites, and applications; each one with its links and instructional videos and tutorials for a simple navigation.
Under the motto “hacking education with digital pedagogies” the EduHack project, supported by the European Commission, offers a free online course for university teachers who wish to improve the development of their learning experiences in digital support.
Following on the challenge of redefining teaching-learning practices in techno-digital contexts, this program emphasizes the importance of collaborative work and learning, and proposes creative approaches to encourage and increase the participation of students
Available in different languages such as Spanish, English and Italian, the course is divided in 4 areas:
Each area is composed of 19 activities that can be carried out in no particular order. To obtain an official certificate it is mandatory to complete two activities per area as well as participating in an “EduHackaton”: an encounter made for planning, designing and exchanging content, tools and courses, where participants work in small interdisciplinary groups to implement recently developed skills and abilities.
The ongoing training of educators is essential for the pedagogical integration of digital technologies.
EduCAC is a space with the will to provide, mainly to schools, but also families, learning resources for a critical and responsible use of communication media.
The Consell de l´Audivisual de Catalunya (CAC) together with the Education Department of Catalunya Generalitat presents this curriculum in communication education created with the goal of promoting media education in both formal and informal learning environments.
You can access educational material, learning resources on communication media, audiovisual language and teacher aimed programs, contents and proposals for the families by clicking here.
Misinformation affects all of us but not everyone has the abilities and knowledge to check the fake news that pop up on digital platforms.
The Guide to Media Literacy in Digital Verification is a short, practical and visual document containing a decalogue to quickly understand by yourself how to contrast digital content and put a stop to misinformation.
Published in 2021 and made by the Digital Future Society (Mobile World Capital) and Learn to Check, the guide includes infographics that show the process needed to verify information, photographs, videos and social media accounts.
The decalogue also has tools and advice on how to act when presented with fake news, how to help others and how to inform yourself in a critical way.
This document is free and available both in print and its digital versión, both aimed at all audiences.
According to IDEO, what design thinking sets in motion is the process of design: a practical and structured approach to generate and evolve ideas and give solutions to complex challenges.
This set of methods and tools offers practical orientations that will help you put design thinking in motion. Use it with other methodologies you find useful to develop innovative projects. Adapt it, rebuild it, own it!