Design Thinking Video

Visualization and realization: practical solutions for the classroom

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In this video, Ainhoa Zamora, coach at Teamlabs, describes some innovation tools that are seen as solutions for possible future challenges. The interesting thing is they can be perfectly applied to the classroom or to any daily life challenge. They seek solutions and are adaptable to the current reality. Throughout a number of different phases, the obtained tools are thought of as collaborative and team processes, not resorting to individual solutions, encouraging empathy and visualization. 

How to bring them into the classroom? It’s very simple and it is where we can see the importance of the proposed phases:

1

Phase 1

Can be called “exploration” and is about knowing the problem or people involved, i.e. “defining the challenge”.

2

Phase 2

Or “interpretation”, is about getting to know the problem, learning from the user or participant.

3

Phase 3

Works on specific solutions; it is “ideation”.

4

Phase 4

Called “experimentation”, is about prototyping, though it doesn’t intend to be the final product yet.

5

Phase 5

Is cyclic, that is, it starts all over again. It is about “evolution”.

All these stages or “phases” are explained with enlightening examples by the video speaker, so they can be put into practice more easily. 

Ideation
Learning experiences design
Project-based learning
Design Thinking Article

EDhack – Design Thinking in a vibrant and memorable learning environment

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The origin of the term Hackaton comes from hacker and programmer communities, referring to the encounters organized to create new apps and solutions to problems or challenges. The term integrates two concepts: first marathon, meaning you won’t win, you will enjoy, improve, overcome a challenge. Second, hacker, meaning a person that defies status quo, who does not settle, who creates, resolves, compromises and someone who is always learning. If we take both things into account, adapting a hackaton to the education sector enables us to maximize the experience and results, creating an environment filled with motivation. We include a methodology fit to get the students to generate new ideas through a creative process, and also, that allows them to overcome their fear of making mistakes and appreciate contributions, whether they are their own or the ones made by their group, during the process of creating solutions and prototypes.

 Our proposal is the EdHack project, designed by Bofill Foundation. It includes a methodology and values inspired in the hacker culture and Design Thinking, making a connection with those educational transformtions we are going through. This is, learning while doing, taking advantage of passions and curiosity, having a community approach or accepting mistakes as a source of significant learning. The main ingredients that make EdHack are limited time in the creation steps, quick decisions that look for efficiency, taking risks without the fear of making mistakes, constant learning to improve solutions and creative freedom. The participants (Edhackers) decide everything, in a flat organization, so there are no barriers because the values are on passion and the commitment of working in teams and in an open way. They can make experiments since the prototyping of solutions allows you to think with your hands. All of this in an environment in which passion and teamwork are encouraged to improve by collaborating, learning and building through empathizing with the beneficiary of the challenge.

We can assure you it works!

There have been encounters in Barcelona´s Raval neighborhood, in Girona, Tarrega and Reus, where very young users have worked nonstop for two days with incredible energy and excitement and accomplished highly satisfactory results. Edhack has also inspired some projects in learning centers where Design Thinking invites students to create ideas that can respond to the real challenges of their surroundings.. Some examples of these projects are Jo puc canviar-ho in Mataró, with the GEM Foundation and Iluro Foundation, in which 15-16 years-old students go from the complaint to the proposal stage by building projects to improve the city. The IES Monturiol in Figueres has developed Icaria educational proposals through the Musseu de lemporda and high complexity IES Cendrassos has built the Pligoniga project, a proposal which involves all lines in 1 ESO to give solutions to challenges linked to the Sustainable Development Goals. 

Shall we start? 

Edhack with its design thinking inspired proposal offers educators a methodology that speeds ability-based learning and helps make innovation tangible in the classrooms.

Author

Pep Marés

A graduate in History from the University of Girona and a Master in Cultural Management and Communication from the University of Barcelona, Pep has more than 15 years of experience in cultural management. His professional career spans between private enterprise and cultural management, participating in corporate social return projects, sponsorship and development of innovation strategy projects and positioning of cultural entities.
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Co-creation
Learning experiences design
Scientific method
Empathy
Ideation
Project-based learning
Service learning
Design Thinking Practical resources

Eduhack: free training for university professors

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Under the motto “hacking education with digital pedagogies” the EduHack project, supported by the European Commission, offers a free online course for university teachers who wish to improve the development of their learning experiences in digital support. 

Following on the challenge of redefining teaching-learning practices in techno-digital contexts, this program emphasizes the importance of collaborative work and learning, and proposes creative approaches to encourage and increase the participation of students

Available in different languages such as Spanish, English and Italian, the course is divided in 4 areas:

Digital resources
Teaching
Evaluation
Training Programs for Students

Each area is composed of 19 activities that can be carried out in no particular order. To obtain an official certificate it is mandatory to complete two activities per area as well as participating  in an “EduHackaton”: an encounter made for planning, designing and exchanging content, tools and courses, where participants work in small interdisciplinary groups to implement recently developed skills and abilities.

The ongoing training of educators is essential for the pedagogical integration of digital technologies. 

Access the free online Eduhack course
Project-based learning
Service learning
Co-creation
Learning experiences design
Empathy
Ideation
Scientific method
Design Thinking Practical resources

Design thinking for educators: a practical guide

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In this practical guide designed by IDEO  addressed to educators, you will find new ways of being proactive and collaborative to design new solutions for the classroom, the school and the community.

According to IDEO, what design thinking sets in motion is the process of design: a practical and structured approach to generate and evolve ideas and give solutions to complex challenges.

This set of methods and tools offers practical orientations that will help you put design thinking in motion. Use it with other methodologies you find useful to develop innovative projects. Adapt it, rebuild it, own it!

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Project-based learning
Service learning
Co-creation
Learning experiences design
Ideation
Design Thinking Video

Design thinking: three different ways of designing learning experiences

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In this video we show you design thinking keys and the three main ways of designing educational experiences

  1. Learning design
  2. Participation design
  3. Codesign

This material is ideal to go deeper into the world of horizontal design proposals, in which students learn by creating and being part of the process from the beginning.

Project-based learning
Service learning
Co-creation
Learning experiences design
Empathy