STEAM
Classroom Experience
#romART19: experiencing a simultaneous face-to-face and online trip
As we visited Rome with the High School students, we were joined online by their families, friends and other classmates from home.
Context
The starting point is a cultural trip to Rome with Baccalaureate students from different classes. The goal of the trip, apart from traveling, is to bind families ,friends, and the educational community together "online".
Highlights
The traveling party is made up of students from different classes (our school offers 8 lines in High School).
Hence, some group cohesion needs to be done.
In order to achieve face-to-face and online bonds, preparation before the trip is organized with 3 of the traveling teachers together with families and students.
Encourage students and families to join previous preparations.
Objectives
Didactic sequence
1
Creating a Google Classroom
The first step is to create a "Google Classroom” for the traveling students (from different classes) with all the information and trip organization.
2
Meeting before the trip: How does the hybrid system work?
Meeting with students and families. Explain rules and guidelines of a cultural trip, and specify why and how the simultaneous face-to-face and online system works.
3
Digital competence: What do we need to know to enjoy the trip?
Assert that the digital competence in both students and families is suited to achieve the initial goals.
4
Creating content with Google Sites
A Google Site (with the main sections previously distributed), is created and "enriched", in-situ and in real time, with the scheduled activities.
5
Sharing post-trip experiences
Group post-trip sharing. Families, students, and teachers share all their experiences, as well as possible follow-up activities or improvement initiatives.
Evaluation and conclusions
Successes
Students' participation and collaboration.
Both families' and educational community's following from home.
The positive outcomes everyone got in hindisght (teachers, students, and families, mainly).
To improve
Some of the tools used in this experience require an update.
In spite of our uncertainties about how the experience could work, and how it could turn out into a ""Big Brother"" (in an overall sense), the final assessment was very positive.
Some advice
Bring the experience to your classroom
1
Promote personalisation
First, teach both students and families the necessary digital tools. In this case, Google environment.
2
Foster digitalisation
Meet families to explain the reason behind the face-to-face and online combination.
3
Include families
Encourage students to participate in the activities and to contribute with material (for example, with photos).
4
Encourage everyone's participation
Customize the digital material, in this case the Site, so students can "make them their own".