Developing computational thinking from an early age
With the aim of fostering digital skills and developing creative thinking among the youngest, ScratchChallengefocuses on the application of computational thinking through the learning of the programming language Scratch. Addressed to 10-14 years old students, the educational proposal allows students to create interactive stories, simulations, games and animations and sharing them online.
The proposal is structured in six modules, which evolve sequentially in complexity, each consisting of 12 one-hour sessions. Each module poses a challenge that students will have to solve progressively and work in groups.
Promote the use of open tools
Enable children to become creators of value, and not be just consumers.
Generate technical and scientific vocations