Geolocation, gamification, project-based learning and service learning for any subject matter
Mobile History Map

Map out history, literature, nature, science or art through collaborative project-based learning. Build your student's digital competencies using gamification and geo-location to create projects that go beyond the classroom walls.

Multimedia content created from research, collaborative work and connecting the curriculum with the local community.

Join the initiative


projects created


contens created


quiz games created


Methodologies and significant contents

Classrooms as spaces for research and knowledge generators. Methodologies that allow to reach different competences and take into account the individualities.

Connection and interaction with the local community

Connected classrooms to respond to the needs and reality of the environment, and open to collaboration with other communities

Final product of a whole process

Incorporate technology as a vehicle tool, not as an end. Make the knowledge generated by students available to all citizens.
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