From smartphone to lab: using mobile phones to do science in the classroom
mSTEAM
This initiative offers multidisciplinary project and challenge-based lessons that promote learning through scientific inquiry. It boosts critical thinking and problem-solving skills by teaching STEAM concepts through hands-on experiments and activities.
mSTEAM takes advantage of the ubiquity of mobile devices by transforming them into multipurpose lab tools that can then be used in the classroom to conduct experiments and promote inquiry-based learning. It is a highly accessible initiative that can be implemented in virtually any classroom.
It aims at closing the gap between science taught in the classroom and scientific work done by research centres, academia and industry partners, who become part of the mSTEAM community.
80
hours of content
4
collections of teaching units
3
available languages
Objetives
Provide educational material for the classroom
Addressed to 9–14-year-old students
STEAM subject focus