From smartphone to lab: using mobile phones to do science in the classroom
mSTEAM

mSTEAM promotes STEAM careers and awakens scientific and technological vocations amongst students from an early age. Using mobile technology “as a lab”, mSTEAM takes full advantage of all its features as creation and discovery tools.

This initiative offers multidisciplinary project and challenge-based lessons that promote learning through scientific inquiry. It boosts critical thinking and problem-solving skills by teaching STEAM concepts through hands-on experiments and activities.

mSTEAM takes advantage of the ubiquity of mobile devices by transforming them into multipurpose lab tools that can then be used in the classroom to conduct experiments and promote inquiry-based learning. It is a highly accessible initiative that can be implemented in virtually any classroom.

It aims at closing the gap between science taught in the classroom and scientific work done by research centres, academia and industry partners, who become part of the mSTEAM community.

Join the initiative

80

hours of content

4

collections of teaching units

3

available languages

Objetives

Provide educational material for the classroom

mSTEAM offers teaching units made up of modules that can be implemented in approximately 6 to 12 classroom hours. It includes a Teacher Guide (with evaluation rubrics) and a Student Guide.

Addressed to 9–14-year-old students

For students in upper primary/lower secondary (9-14 years old), although the concepts can be adapted for younger or older students.

STEAM subject focus

Each module has a central STEAM subject focus: genetics, nanoscience, sustainability, environmental science, ocean navigation and mathematics, etc. but touches on many more overlapping competences and skills (STEAM subjects and non-STEAM subjects as well).
This site is registered on wpml.org as a development site. Switch to a production site key to remove this banner.