Geolocation, gamification, project-based learning and service learning for any subject matter
Mobile History Map
Map out history, literature, nature, science or art through collaborative project-based learning. Build your student's digital competencies using gamification and geo-location to create projects that go beyond the classroom walls.
Multimedia content created from research, collaborative work and connecting the curriculum with the local community.
2150
projects created
19744
contens created
2847
quiz games created
Objetives
Methodologies and significant contents
Classrooms as spaces for research and knowledge generators. Methodologies that allow to reach different competences and take into account the individualities.
Connection and interaction with the local community
Connected classrooms to respond to the needs and reality of the environment, and open to collaboration with other communities
Final product of a whole process
Incorporate technology as a vehicle tool, not as an end. Make the knowledge generated by students available to all citizens.