Social-Emotional Learning Classroom Experience

Education of Digital Ecosystems

School in Tuluá district, in the central region of Valle del Cauca, Colombia Show map
"Digimente" is a remote program of digital citizenship and media literacy. Through the participants' own stories, using the Zoom platform, it addresses disinformation and fake news, ethical and reliable content creation, and emotional management. It also offers tools and strategies to look after privacy and security by identifying the digital footprint and developing skills such as creativity and imagination, prioritizing children’s rights in a vulnerable and conflictive social context.
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Context

In the middle of a social conflict in Colombia, educators noticed not only their students’ disinformation but also their inability to manage multiple emotions autonomously. The Digimente project educates students on Digital Ecosystems by developing a critical view of the information they consume on social media,while guaranteeing their right to play and to develop their creativity and imagination when creating their own productions in virtual environments.

Highlights...

Vulnerable population
Institutional and social conflict
Educators committed to the current scenario and to their students' future
Digital citizenship
Media education
Digital footprint
Creative and responsible use of the Internet
Emotional management
Coexistence in social networks

Objectives

Educate critically on information consumption and Internet content

Provide media literacy tools to identify disinformation and fake news, distinguish and compare sources, distinguish advertising from information, analyze audiences, create ethical content.

Raise awareness on Internet privacy and security.

Departing from the concept of “digital footprint”, students need to decide which personal information they will make public and how to take care of other people's information, while getting to know their rights and responsibilities in virtual environments.

Promote the expression and working through of emotions.

Support students to manage their emotions in the middle of a social conflict through the creation of their own contents, encouraging creativity and imagination.

Didactic sequence

1

Critical assessment of information

Module 1: 4 sessions to develop skills, knowledge and tools to better assess information.
2

Production of creative contents

Module 2: 4 sessions to learn to create responsible contents, exercising rights and participating actively in the media.
3

Active participation

Module 3: 4 sessions to get to know and exercise rights and responsibilities in media environments.
4

Ethical thinking and reflection

Module 4: 4 sessions to reflect on the rules and principles guiding online communities and platforms, and to understand privacy in social networks and its relation to the digital footprint.

Assessment and conclusions

According to the teacher, by the end of the program the students were more informed and more critical and had more responsible behavior in social networks.

Take this experience to your classroom!

Tips to adapt the experience to your classroom

1

Implementation

It can be implemented as an independent course or as a support course for classes such as Computer Science, Ethics, and Literacy.

Author

Diego Vladimir Cañizales

Movilizatorio, Teach For All, Enseñá por Argentina, Enseña por Colombia, and Enseña por México, with the support of the Google News Initiative. A network of people from different organizations, countries and disciplines that share a common goal: train young people to be critical, to have the ability to analyze sources of information, to create and consume quality content, to participate actively and to think and reflect ethically.
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